Jumping in late on the topic that's already been posted everywhere imaginable; I'm here to give my 3 cents on the topic of one of Forge World's new Necron pre-releases for Games Day UK this year: The Necron Tomb Stalker.
Truly a fearsome sight, this giant centipede of robot-zombieness is arguably the most interesting model FW has come up with, and the fact that it's Necron makes me happy in the pants. I would imagine the way the build is setup you could pose the body in many ways. That's always a nice added bonus when everyone's model will typically be posing differently from one another.
The sheer size of this thing is pretty awesome. Typically it's the Nids that get monstrous creatures this big--spreading that joy around is welcomed. Especially when it's to the only army I play currently. Here's a size comparison from FW:
I'm guessing that little duder isn't going to last long in a one on one with this bugga'!
Speaking of which, lets look at the experimental rules for this thing. First, its stats. The thing is a 5 Wound, 6 Strength, 7 Toughness MC with 6 attacks on the charge. Quite the tough cookie. But from the stats on is what concerns me with this thing. First, it's a Heavy Support slot, and I'm not entirely sure why. Heavies typically have some sort of tank-busting encouragement, and other than S6 melee attacks, this thing has nothing to speak of. Its ranged weapons are wimpy, and while every Gauss Weapon is capable of glancing a vehicle, this guy only has a 3.7% chance per turn to wreck a vehicle that has no weapons and no cover save (rolling Immobilization from a 6 twice.)
So, it has no shooting viability as the guns are clearly just there to look cute. What do we have in the range of melee? This fella has Fleet, Deep Strike and Move Through Cover to get close up and nasty with your enemy as well as Hit and Run once in combat (And don't forget Night Vision for all those night-fighting games no one plays!) That's a poop-ton of tools to get the job done, so what exactly is my problem with this?
The Tomb Stalker is super neato and all. But come on... Do we really need another Necron unit dancing around the 200+ point value? Aside from the fact that nearly every unit in the Necron codex is overpriced (a victim of non-5th-edition-ism. It's a real disease, look it up,) do the Necrons really need another target-practice model for the enemy?
That's about the size of it, in my opinion; a cool looking model with crap-filled rules. Don't get me wrong, I'm still very ecstatic that something new has come out for the Necrons after so many years, but a Heavy Support choice that can't reliably range* kill a tank, has no ranged finesse with a nearly 200 point price tag is the definition of incorrect, Forge World. Don't make me get my belt.
Those antennae look retarded.
Some great news on the Fan Dex coming soon. Stay tuned.