June 29, 2012

Power Fists In 6th: The New Cat's Pajamas?

Tremble Before My MS Paint Skills

I am fully aware how awesome Power Fists are already, no one really needs to point that out. They offer SMs the ability to cause Instant Death and IG the ability to.. umm, wound on 2's I guess. Anywho, before I get too far into the topic at hand I want to make it very clear that I do not have a 6th Edition rulebook in my possession, yet. Hopeully by tomorrow I'll have it in my possession. Until then I have the numerous blogs out there to get little glimpses of information from. IDIC (the lucky bastard) got his copy early and has been posting condensed informationals on the subject of 6th Edition which have helped me wrap my head around some of the changes.

June 27, 2012

Allies: Worst or Best Thing Since Sliced Bread?

That really is the question lately. The rumors are pouring out of the tubes via blogs, forums and... I don't know, MySpace? Is that thing still around? Anyway, from what I've gathered you either despise this "new" concept with the hatred of 1000 suns (pun intended) or you just cannot wait for its inevitable release. For those of you that fit into the latter category, go away. I have nothing for you here. Seriously, leave, we aren't friends anymore. As for the rest of you, I'm here to put your minds at ease from the nightmares of 2nd Edition and put a nice spin on things for you. That spin is entitled; possible reality.

June 21, 2012

Conversion: Magnetizing A Barge

A Barge Kind Of Like This, Only Without The Party Slide

Those who have been reading this blog for a long while may remember my previous title; the self-proclaimed Magnet Pro. Those skills didn't just spiral down the drain, of course. I use them when necessary and even sometimes when it's not necessary... In this instance, however, it was the only option I saw. Months ago, the plan was to have an easy way to switch between a Catacomb Command Barge and a Annihilation Barge quickly and easily. This is the result of the experimentation. More after the jump.

June 14, 2012

Conversion: Crypteks

I've been experimenting a lot with Crypteks in the last couple of months. I was when the 5th Ed Necron codex first came out, but it was more of a getting-the-feel of what they can do rather than what they're capable of strategy-wise. Anyway, long story short, each one has a purpose through my playtesting experience. It will typically require your army built around a couple of them for them to see any use, but really...that's all this codex really is. Picking one of numerous viable strategies and working everything else around a unit or two (something that seems to baffle tournament-grade list builders.) So, with this knowledge I wanted at least one of each type of Cryptek. The problem being GW only makes one kind that...well, leaves a lot to be desired. This is where I come in.

June 8, 2012

It's Official, My July Is Shot

"I farted."

Video here:


Link here:
http://www.games-workshop.com/gws/wnt/blog.jsp?pid=2700048

Here's to 6th!

June 7, 2012

Conversion: Scarab Bases

"When life gives you lemons; just say "f*** the lemons" and bail." Truer words have never been spoken, probably. Hello and welcome back. This week I've got a kitbash of sorts that stemmed from a happy accident. You see, I've been wanting to get some special characters into my lists even though most of them aren't worth it strategy-wise. This is more for how super-neato they look and things of that sort. So having purchased an Imotekh model I thought having some average base under its feet wasn't going to do, this guy needs something that will stand out. Enter Puppetswar and their unique and captivating line of copyright infringing, resin cast miniatures.