Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

July 30, 2012

Painting: Not Sure What Happened

I'm not entirely sure what happened or when, but I've gained an immediate love for painting. I attest it to the social phone game Draw Something for getting me hooked on painting nonsense with my finger, but I'm not entirely sure what's kept me going. Either way, I suppose it doesn't matter because my favorite army is quickly getting completed and starting to look snazzy. Obviously as you scroll through these pictures it'll become very obvious that I'm not the most talented painter on my street, but they're not horrible looking and that's essentially my goal.

July 24, 2012

Look What I Did: New Tattoo And Swag

Hey there! I'm out of town for a day, so I thought this would be a great time to bring in a filler post. I've gotten a lot done over the past month and I mean a lot. And when I mean done, I'm talking about tattoos on my body (no naughty parts, sorry ladies,) painting and purchases to enhance my 6th Edition experience. Since I don't want to overwhelm with too big of a picture dump I'll show you all what's been depleting my wallet lately and save the painting album for later this week. More after the jump.

July 16, 2012

Codex: Necrons Re-Review Part III

(click to enlarge)

Welcome to the third and final installment of the Necron re-review. In this section I'll be going over the larger changes made to the dex in the wargear and special rules sections of the book as well as summing up my thoughts on the dex as a whole now that we've hit 6th Edition. It's time we settle the debate once and for all; are the Necrons uber powerful? The answer, after the jump.

July 10, 2012

Codex: Necrons Re-Review Part II

And we're back with Part 2 on the Necron codex re-review. From this point we'll cover the vehicles, and characters, following up with wargear and special rules in a future post. I thought this was going to be a two-parter, but I severely underestimated my ability to ramble. Remember that I'll be breezing through and only going through things that I feel are worth noting on changes from the 6th Edition release. As always, if you do feel that I've missed something or have something way off-base feel free to let me know via the comments box below. Anyway, enough chit-chat. Let's get to it!

July 9, 2012

Painting: Annihilation Barge

Welcome back. Picking up on the painting front, even though I have a friend painting some of my Necrons for me, she still needs a point of reference on things since she isn't familiar with this whole 40k business. You know, what weapons do what, how they should look, which robot skeletons should look awesome and which ones don't matter, etc. So, having four CCB/AnnBarges to be painted up I took one home and got it done in a relatively quick time-frame. Don't freak out, but I think I may have began to enjoy painting. I know, right? Crazy... Anywho, the AnnBarge portion is complete. Picture dump after the jump.

July 8, 2012

Codex: Necrons Re-Review Part I

After my last article I realized even five minutes after its posting that I left so many things out and any continuation of the article will only result in several other continuation articles as my brain slowly reminds me of things I've left out throughout my day. So, to ensure I've analyzed every nook and cranny of the Necrons I'm going to do something I haven't done before. A codex re-review! Over at MWC last year I ran through my initial thoughts of the codex when the new 'crons hit store shelves and that was all fine and dandy for 5th Edition, but we're in 6th now and the robot zombies deserve a fresh once-over.

July 7, 2012

Necrons In 6th Edition

Oh the fires of 6th keep on burnin'! Hello there and welcome back. Today I have some discussion on 6th Edition once again, but I want to focus on the greatest race that ever lived; Necrons (they were here first, they have dibs.) Necrons, while (somehow) arguably competitive in 5th Edition seem to be turning up the heat in the current 6th Edition conundrum we find ourselves in currently. Here and there I'm spotting extremely positive talk about Necrons on blogs and podcasts alike (I stay away from forums as I don't enjoy actively decreasing my IQ.) So why, you might ask, are Necrons slowly gaining ground on the minds of the masses as the top tier army? Well, let's go over things in detail.

July 5, 2012

6th Edition: Disclaimer and Continued Thoughts

Side Note: After A Healthy Debate I Also Like To Go And Pee On Things

Oh no, I'm not even close to done ladies and gents. Continuing from my last ramblings I want to toss in a disclaimer for my previous post as well as sum up some thoughts I had forgotten to include. Seeing as it's pretty late right now, I'll probably have a continuation of this continuation tomorrow as well; go go sleep deprivation! Moving along, today's post is of course all about 6th and while some of you may be sick of 6th Edition posts, I really couldn't care less and will continue to do my part in cluttering up your RSS feeds as so many have done to me. More after the jump.

July 4, 2012

6th Edition: First Experiences

I was first thinking of making battle reports for my first two games with 6th Edition, but since then I've decided against the idea just due to the fact that I would guarantee Sterling and I were doing so many things wrong during these two late night games. Instead, I'm going to go over small highlights and my thoughts on new aspects of the game and how they will effect everyone. For our two games, Sterling and I played a 500pt IG vs Necron and a 750pt IG vs Necron games on a 4x4 (our only option currently) table which took us into the wee hours of the morning since neither of us had played 6th Edition before. Overall I think I enjoy the game more with this new edition as situations are more visually stimulating than they were before, but I do have a few qualms. More after the jump.

July 2, 2012

Painting: Ghost Ark

My Previous Best In The "Painting" Category

Hello all. I'm here to show off my sub-par painting skills on something I once again finished months ago and hadn't posted about: My fully painted Ghost Ark. My painting skills aren't the greatest in the land, but I'm very pleased with how this thing turned out. And going from start to end on a model feels really good...however, not so good that I'm willing to start painting on a regular basis or anything so don't celebrate just yet. More after the break.

June 21, 2012

Conversion: Magnetizing A Barge

A Barge Kind Of Like This, Only Without The Party Slide

Those who have been reading this blog for a long while may remember my previous title; the self-proclaimed Magnet Pro. Those skills didn't just spiral down the drain, of course. I use them when necessary and even sometimes when it's not necessary... In this instance, however, it was the only option I saw. Months ago, the plan was to have an easy way to switch between a Catacomb Command Barge and a Annihilation Barge quickly and easily. This is the result of the experimentation. More after the jump.

June 14, 2012

Conversion: Crypteks

I've been experimenting a lot with Crypteks in the last couple of months. I was when the 5th Ed Necron codex first came out, but it was more of a getting-the-feel of what they can do rather than what they're capable of strategy-wise. Anyway, long story short, each one has a purpose through my playtesting experience. It will typically require your army built around a couple of them for them to see any use, but really...that's all this codex really is. Picking one of numerous viable strategies and working everything else around a unit or two (something that seems to baffle tournament-grade list builders.) So, with this knowledge I wanted at least one of each type of Cryptek. The problem being GW only makes one kind that...well, leaves a lot to be desired. This is where I come in.

June 7, 2012

Conversion: Scarab Bases

"When life gives you lemons; just say "f*** the lemons" and bail." Truer words have never been spoken, probably. Hello and welcome back. This week I've got a kitbash of sorts that stemmed from a happy accident. You see, I've been wanting to get some special characters into my lists even though most of them aren't worth it strategy-wise. This is more for how super-neato they look and things of that sort. So having purchased an Imotekh model I thought having some average base under its feet wasn't going to do, this guy needs something that will stand out. Enter Puppetswar and their unique and captivating line of copyright infringing, resin cast miniatures.

January 23, 2012

Conversion: Magnetizing An Ark

Meh...

So it's been a while since I've actually posted some content anywhere aside from SCW. A lot of this has to do with my drinking habits, promiscuity and, in the last couple of weeks, a video game involving lightsabers and lightning shooting out of fingertips. If I was truly being honest with myself here, it's all about habit. The holidays stopped my constant writing habits whether I liked it or not, and after about 3 weeks of not writing much I continued the habit of...not writing that much. I'm a creature of habit constantly at war with myself to break habits such as laziness and cheese-product. So, here I sit, Silversun Pickups blaring, lights off, cigarette in hand and fully focused on the connecting fingers to keys in a coherent succession. Today I bring you something I completed over a month ago; my magnetized Ghost Ark (and how I gave up on the whole idea.) More after the break.

January 16, 2012

Rules: Necron FAQ Is Out
(Finally)

Well it's about damn time, right? Lantz here and I'm very pleased to announce that Necrons finally have their FAQ. And unlike the GK fiasco of 2011, almost every question was answered. A lot of cleanup happened and even a few shocking developments. So, enough with this intro, let's just get on with it already! After the break I've listed key items from the FAQ and left out a lot of the obvious and 'who cares?' stuff. We'll go in sections on this with The Good, The Bad, The Meh and The Unanswered with my commentary in a fitting Green.

December 20, 2011

Strategy: Necron Warrior Blob

Lantz here. Some of you may be asking, what happened to all the hobby talk on TLA? That's a fair question. With the AdMech set to the side for now (a project that's half hobby and half fandex creation,) hobby-related posts have dwindled. For those of you that come to my humble abode for such posts I apologize that you're not seeing what you want as of late, but I assure you there are a few conversions coming along that I'll be posting about in the near future. Until then, the Necrons are my muse as of late and learning how they work and what models I want to purchase is my current focus. Every week for a month or so now I've been posting battle reports with the Necrons, but this time around I wanted to take a week off and have an enjoyable game. Fear not, rules-readers, I'm not going to leave you hanging. This week I want to discuss an up-and-coming Necron setup that seems to be raising a ruckus in and outside of my gaming group: The Warrior Blob.

December 13, 2011

Battle Report: Necrons vs IG

Just Picture The Robot Sucking Out Souls And The Chick In A Sergeant's Hat And The Chess Board As A Battle Of Epic Propor....You Know, This Metaphor May Be Getting Out Of Hand. Just Enjoy The Chick's Hotness.

Lantz and Eric here! We're going to be attempting something a little unorthodox; a collaborative battle report. This is our first attempt at such a thing so bare with us while we work out the kinks. This week we wanted to try some Necron on IG action. 1500pts was our mark for this game. We had to use our secondary table as the main table was in use by the other members of our gaming group, the only downside is that it's a 4x4 instead of the standard 4x6, which gave Necrons and their mid-range shooting expertise the advantage. How much of an advantage? Find out more after the break.

December 5, 2011

Battle Report: Necrons Team Game

The Moral Of This Tale; Watch Your...Well, You Get It.

It's no secret that when playing against a Deep Striking army, more specifically Drop Pod armies, you should always be prepared to take a shot or seventeen up the rear. However, I feel like this isn't taken as seriously as it should at times. Everyone at our table took Deep Striking possibilities seriously, of course; we're just cool like that, but the overall thought process that goes into Deep Striking is typically incorrect from what I've gathered over the years. It's not about denying your opponent the chance to Deep Strike, it's about denying them the confidence to do so. Placement down the board is just as important as placement of units up the board when it comes to fighting against a Deep Strike army. You'll see what I mean in the pages to come.

November 28, 2011

Fifth Game With The Necrons

(Beautifully Painted By Sigur)
A BatRep About Necrons? Oh No; This Is The Story Of Vulkan The Un-Woundable...

With the holidays and whatnot, I only managed to get in one game with the Necrons this week. It was a large game, though, which I do enjoy most of the time. This week I wanted to try out a list that I made a few weeks ago that looked good on paper, but I wasn't really sure how it would perform. The list I made had a single purpose; anti-horde. While we don't see much horde in 5th with vehicles being the end-all be-all solution to pretty much everything, the option to make a list is in the pages of the new Necron codex and I wanted to give it a go. Unfortunately I probably ended up losing some friends this week... More after the jump.

November 21, 2011

Fourth Game With The Necrons

Welcome back my fellow self-repairing brethren and sister..en? Growing up in an overly religious household, I grew to loathe Sundays. What was to be the weekend for all of my friends was another day of sitting quietly in a large room full of equally-bored children at a desk with nothing to do but count how many little hole thingies there were in the ceiling tiles, praying to god (pun intended) that the day would end. If organized religion is your thing; more power to you and I mean no offense, it's just not my bag. Getting back on point, Sundays used to be the bane of my week. Now that I'm in my twenties and capable of allowed to make my own decisions, things are much more enjoyable and Sundays are one of the best days of the week. Why? It's 40k day! This week I went into a team-game scenario with the new Necron dex, something I have yet to do since my first game, and it was quite fun. This game, more than any, I learned a lot about the balance of the Necrons when constructing a list, but I'll go over that in full detail after the jump.